Post by PERSIAMON on Mar 24, 2013 16:52:28 GMT -5
General Battle + PvP
OP Digimon and those whom wish to exploit...
Digi-Modify Cards
When participating in a battle between another Tamer(s) rules can be set before the match, out of character in notes or within the actual post. It's up for those involved to decide the details. We don't mind a planned an ambush if everyone involved agrees to it and we wish to give everyone as much possible freedom we can in terms of battle and training. Abuse of this system will end in punishment either by removal of bits, experience, or staff intervention of Digimon reverting to eggs/ baby-forms. We're giving you guys freedom, don't mess it up.
During every battle one participates in, a summary of what their character and Digimon did is mandatory! The summary can be placed anywhere within the thread though don't stick it within the middle of a post or have it camouflaged in what you wrote. Place it where your notes are or separate it from the post information entirely. Either way, place it somewhere we can see it and read it. Your summary of events doesn't need to be extremely long but it needs to be accurate and with enough detail to give the staff an idea of the events that transpired.
At the end of every battle a result of the fight must be given within the summary of all participated characters. You don't necessarily need to have a set winner or looser, having a battle end with a tie can be an option if the role-play has brought it to that point, as well as a forfeited-win and disrupted end (meaning the battle was cut off before completion via in character disturbance).
PvP battles against Tamers can only be done within the Digital World and within the Coliseum rooms. The cities constructed to hold Tamers of their respective teams are a battle free area; this is to prevent unnecessary targeting of new Tamers coming into the cites as well as destruction of the buildings and shops.
Unlike most creature based games/shows, Digimon don't primarily go by a weakness and advantage system due to their ever changing type and family lines. A Digimon's attribute plays little to no real role in battle though for reference they have a Rock, Paper, Scissors arrangement. Virus takes advantage over Data, Data over Vaccine, and Vaccine over Virus. Despite the arrangement these advantages are easily pushed aside by level, experience and their unique abilities. Because of this damage percentage both given and taken must be measured by a members common sense and judgement using resources such as the battle they are participating in (i.e. how their opponent is doing what, etc.), their Digimon and the opponents levels (i.e. rookie, champion, ultimate, etc.) as well as various other inconsistent variables pertaining to the actual character itself. Long story short, there is no chart to go on and members must calculate what's what themselves.
With that said there is no god-modding, power-playing, or basically making your Digimon the strongest thing to ever walk the face of the Digital World or even borderline to that title. Also don't call your opponent out on something that doesn't fall into those previous categories because you're going to lose. Any reports of said actions will result in punishment of removal of bits, experiences, of staff intervention of Digimon reverting to eggs/ baby-forms.
Also remember to post in the Experience Notification Thread when a thread is finished in order for a staff to check it and award Experience Points.
During every battle one participates in, a summary of what their character and Digimon did is mandatory! The summary can be placed anywhere within the thread though don't stick it within the middle of a post or have it camouflaged in what you wrote. Place it where your notes are or separate it from the post information entirely. Either way, place it somewhere we can see it and read it. Your summary of events doesn't need to be extremely long but it needs to be accurate and with enough detail to give the staff an idea of the events that transpired.
At the end of every battle a result of the fight must be given within the summary of all participated characters. You don't necessarily need to have a set winner or looser, having a battle end with a tie can be an option if the role-play has brought it to that point, as well as a forfeited-win and disrupted end (meaning the battle was cut off before completion via in character disturbance).
PvP battles against Tamers can only be done within the Digital World and within the Coliseum rooms. The cities constructed to hold Tamers of their respective teams are a battle free area; this is to prevent unnecessary targeting of new Tamers coming into the cites as well as destruction of the buildings and shops.
Unlike most creature based games/shows, Digimon don't primarily go by a weakness and advantage system due to their ever changing type and family lines. A Digimon's attribute plays little to no real role in battle though for reference they have a Rock, Paper, Scissors arrangement. Virus takes advantage over Data, Data over Vaccine, and Vaccine over Virus. Despite the arrangement these advantages are easily pushed aside by level, experience and their unique abilities. Because of this damage percentage both given and taken must be measured by a members common sense and judgement using resources such as the battle they are participating in (i.e. how their opponent is doing what, etc.), their Digimon and the opponents levels (i.e. rookie, champion, ultimate, etc.) as well as various other inconsistent variables pertaining to the actual character itself. Long story short, there is no chart to go on and members must calculate what's what themselves.
With that said there is no god-modding, power-playing, or basically making your Digimon the strongest thing to ever walk the face of the Digital World or even borderline to that title. Also don't call your opponent out on something that doesn't fall into those previous categories because you're going to lose. Any reports of said actions will result in punishment of removal of bits, experiences, of staff intervention of Digimon reverting to eggs/ baby-forms.
Also remember to post in the Experience Notification Thread when a thread is finished in order for a staff to check it and award Experience Points.
OP Digimon and those whom wish to exploit...
On CrossWire Server for role playing purposes all Digimon are said to be of equal power if at the same level. Meaning that each Rookie is as strong as the next Rookie and each Champion is considered as strong as another Champion. The only thing that sets them apart is of course their special abilities, techniques and the way they are role played. Of course there is the exception where two Mega Level Digimon Jogress/DNA into a higher level of Mega. Also for the sake of comparing Digimon Levels in role play, for reference on this site each level is roughly five times stronger than the previous. So a Champion is about as strong as five Rookies. An Ultimate is about as strong as five champions and so on and so forth.
Do not read too much into the information given about Digimon on the resource sites, dozens of Digimon are said to be unstoppable and are also said to be the most powerful of them all...well that alone makes it untrue. How can more than one of them be considered the strongest and how can they be unstoppable when we always see them get defeated in the manga, anime or game? If you try to pull such nonsense then we will decline you access to a Digimon with an OP or embellished description and will require you to go for something a bit more "ordinary" that you can handle. The point is be realistic and logical, most descriptions are based off the original Digimon or some plot based nonsense such as Lucemon. We allow you to obtain Lucemon as a rookie here but he is just another silly, young Rookie and nothing else. He is not some thousand year old godly Digimon that has surpassed Seraphimon.
Do not read too much into the information given about Digimon on the resource sites, dozens of Digimon are said to be unstoppable and are also said to be the most powerful of them all...well that alone makes it untrue. How can more than one of them be considered the strongest and how can they be unstoppable when we always see them get defeated in the manga, anime or game? If you try to pull such nonsense then we will decline you access to a Digimon with an OP or embellished description and will require you to go for something a bit more "ordinary" that you can handle. The point is be realistic and logical, most descriptions are based off the original Digimon or some plot based nonsense such as Lucemon. We allow you to obtain Lucemon as a rookie here but he is just another silly, young Rookie and nothing else. He is not some thousand year old godly Digimon that has surpassed Seraphimon.
Digi-Modify Cards
All Digi-Modify Cards can be purchased within the Digi-Mart in the Item Shop. These cards have a metallic strip on its side that, when slid through a Tamers D-Arc Digivice, will activate its specific gameplay effect on a Digimon of that Tamers party or designated opponent. Every card is separated into different categories and represented by colors show on its base.
All Digi-Modify Cards can be used an infinite amount of times once bought, meaning you don't need to buy multiples of the same card. They can't be traded or given away to other Tamers, meaning they'll forever stay with a Tamer if bought by them. Within every thread Tamers are allowed up to 6 Digi-Modify scans. These scans may be used however a Tamer wants as long as it follows the cards rules ( listed below ).
Green Colored Cards: Known as Plug-In Cards. They help boost a Digimon's stats and energy.
Gold Colored Cards: Known as Item Cards. Despite the name they won't necessarily spawn physical items; they are known for boosting a Digimons strength or giving them new abilities.
Blue Colored Cards: Known as Digimon Cards. These depict a certain Digimon and when activated will give a Tamers Digimon the listed attack technique or item to use in battle.
All Digi-Modify Cards can be used an infinite amount of times once bought, meaning you don't need to buy multiples of the same card. They can't be traded or given away to other Tamers, meaning they'll forever stay with a Tamer if bought by them. Within every thread Tamers are allowed up to 6 Digi-Modify scans. These scans may be used however a Tamer wants as long as it follows the cards rules ( listed below ).
Green Colored Cards: Known as Plug-In Cards. They help boost a Digimon's stats and energy.
Battle Rules: Tamers cannot double up similar card effects (cards the boost the same stat) on a single Digimon, however they may use the same Green Card a max. of 2 times on the same Digimon once consecutively once the first swipe's duration is complete.
Gold Colored Cards: Known as Item Cards. Despite the name they won't necessarily spawn physical items; they are known for boosting a Digimons strength or giving them new abilities.
Battle Rules: Tamers cannot use the same Gold Card effect on the same Digimon more than once per battle, though the card may be applied once to each and every of the Tamer's Digimon in a thread.
Blue Colored Cards: Known as Digimon Cards. These depict a certain Digimon and when activated will give a Tamers Digimon the listed attack technique or item to use in battle.
Battle Rules: Tamers can use a maximum of 1 Blue Card for each of their Digimon in a thread and cannot use the same Blue Card data more than once in the same thread. When using a Blue Card a Digimon does not inherit the level strength of the Digimon portrayed but only the technique. The attack power varies by the level of the Digimon it's applied to. If the Digimon portrayed is a higher level the power is equal to the next level of the Digimon it's applied to (e.g. a rookie given a blue card of mega status will have the power of a champion for that cards duration when using the attack); if the Digimon portrayed is a lower lever the power of the Digimon it's applied to doesn't change (e.g. a ultimate given a blue card of champion status will have it's same power behind the attack i.e. ultimate level).