Post by Reinsworth Descartes on May 3, 2013 19:45:46 GMT -5
REINSWORTH DESCARTES
TAMER OF TEAM INFINITY
NINETEEN
FEMALE
5'10" & 135 LBS
BISEXUAL
FRENCH
FRANCE
MAD_HATTER
X-ALTED PACK
DIDI BOMANGO FROM VAN HEIST
BREEZY
POSITIVE PERSONALITY TRAITS | NEGATIVE PERSONALITY TRAITS |
● INTELLIGENT ● CRAFTY ● SUBTLE ● RELIABLE ● PROFESSIONAL ● HARDWORKING ● INDEPENDENT ● ADAPTABLE ● EFFICIENT ● HONEST | RECLUSIVE ● MATERIALISTIC ● DREARY ● SUSPICIOUS ● CYNICAL ● DISTANT ● QUIET ● ECCENTRIC ● INSINCERE ● CALLOUS ● |
X-ALTED PACK DIGIMON STATISTICS
MOSEL | DORUMON | DATA | BEAST |
● LOYAL ● COURAGEOUS ● SYMPATHETIC ● DETERMINED ● SUPPORTIVE | METAL CANNON DASH METAL HYPER DASH METAL METAL SHOT DINO TOOTH | OVER-PROTECTIVE ● STUBBORN ● RECKLESS ● IMPULSIVE ● SELFLESS ● |
METAL CANNON A simple technique in which Mosel spits out a heavy iron ball that slams into the enemy. | DASH METAL A mobile version of Metal Cannon that spits multiple iron balls while dashing around the battlefield. | HYPER DASH METAL A stronger version of Dash Metal that is nearly twice as fast and fires twice as many balls, but it requires time to charge and gather power. | METAL SHOT A variant of Metal Cannon, named for its similarities to a shotgun. It fires a burst of small iron balls in a spread formation. | DINO TOOTH A technique in which Mosel attacks the opponent with a dagger made of chrome digizoid. |
VINDEGRAVE | DRACMON | VIRUS | UNDEAD |
● LOYAL ● CLEVER ● VERSATILE ● WITTY ● INDEPENDENT | UNDEAD FANG EYE OF NIGHTMARE DARK TRANCE BLOODY NEEDLES OPTICAL TRANSFUSION | MISCHIEVOUS ● SCHEMING ● UNDERHANDED ● SNIDE ● CUNNING ● |
UNDEAD FANG A vicious crunching attack that drains the opponent's energy in order to heal Vindegrave. If maintained, the technique becomes more effective. | EYE OF NIGHTMARE Using the eyes on the palms of his hands, Vindegrave hypnotizes an opponent, leaving it briefly stunned and confused. (Requires eye contact.) | DARK TRANCE A more powerful version of Eye of Nightmare. It allows Vindegrave to completely immobilize a single target at the cost of being unable to act for the duration himself. (Requires eye contact.) | BLOODY NEEDLES Swiping his claws, Vindegrave releases a cone of red darts in front of himself that travel quickly and carry a significant amount of force. | OPTICAL TRANSFUSION A purely supportive ability that allows Vindegrave to link his eyes with the minds of his allies and directly transmit everything he sees to them. (Can be used on up to 2 allies at once.) |
CLARET | FANBEEMON | VIRUS | INSECT |
● LOYAL ● OBEDIENT ● DEPENDABLE ● EFFICIENT ● UNWAVERING | GEAR STINGER 88 CALL HONEY TRAP BEESWAX BARRIER HIVE MIND | FANATICAL ● ADAMANT ● UNEMOTIONAL ● SUBORDINATE ● MERCILESS ● |
GEAR STINGER A special attack that causes Claret to rapidly fire small, serrated stingers at the enemy from a distance. | 88 CALL Claret causes his antennae to glow red, sending out a signal that summons a loyal swarm of digital bees. Claret can freely control these swarms through telepathy. (Limit once per post. Max 3 swarms.) | HIVE MIND Claret combines three individual swarms into a single 'super swarm', drastically increasing their damage at the cost of only being able to focus on one target at a time and improving the effects of Claret's other swarm related abilities. (Requires 3 summoned swarms. Can be used again to divide the swarms.) | HONEY TRAP Claret produces a thick, sticky, honey-like substance and sprays it from his mouth to cover an opponent in it, reducing their speed and agility. Honey covered targets cause swarms to frenzy, increasing their damage. The frenzy effect of the honey is twice as effective on super swarms. | BEESWAX BARRIER Claret telepathically orders one of his summoned swarms to rapidly construct an octagonal honeycomb wall to block oncoming attacks. Additional swarms allow for multiple walls to be made at once, while super swarms create an entire dome. (Requires 1-3 summoned swarms.) |
HISTORY OF REINSWORTH DESCARTES
Born in the Merlot region of France to a poor clockmaker and his wife, Reinsworth spent most of her childhood in poverty. She had few friends because of her social standing and her parents couldn't afford to send her to school so they ended up teaching her at home instead, furthering her lack of social interaction. Shortly after her 14th birthday however, an unfortunate accident occurred, the cause of which is still unknown, but as a result of this accident her house ended up burning down, killing both of her parents in the process. Reinsworth herself had snuck out that night in order to watch the stars, as was her routine, making her the only one who managed to escape injury. Bereft of home and family, she was forced to live on the streets as an orphan.
Some two years later, she was found in a local park by a young married couple who owned a local wine vineyard. The husband felt deeply empathetic for the girl, having gone through a similar experience in his childhood, and the childless couple decided to let her stay at their chateau so she could work on the vineyard. They quickly became attached to the girl, who they called Rein, and she proved to be an exceptionally diligent worker once she learned the trade. On her 18th birthday, the couple announced that they would be officially adopting Reinsworth as their daughter and allowing her to stay with them permanently as her new family.
A year has passed since then and for her 19th birthday her impromptu family turned adoptive parents decided to help Reinsworth with the reclusiveness she'd been suffering from since the death of her parents by getting her beta access to a new project called Crosswire Server. They hoped that the game would help her get over her sequestered nature by allowing her to interact with people she didn't know in a way that wouldn't be too uncomfortable for her. Thus, with her arrival on Crosswire and the introduction of her new companions Mosel, Vindegrave and Claret, Reinsworth's adventures in the digital world began in full.
REINSWORTH DESCARTES' HOME SERVER
« 4835 » Reinsworth's home server takes the appearance of an exquisite, lavishly furnished apartment with regal architecture that gives it a distinctly baroque appearance. The room contains a sofa, several armchairs, lamps, a desk, lush carpeting, a billiards table and a grandfather clock, but its most distinguishing feature by far is that everything from the walls, to the furniture, to the lighting is done in various shades of green with practically no other colors present, save for those brought in by Reinsworth and her guests.