Post by Reinsworth Descartes on May 7, 2013 15:26:58 GMT -5
X-ALTED PACK DIGIMON STATISTICS
MOSEL | DORUMON | DATA | BEAST |
● LOYAL ● COURAGEOUS ● SYMPATHETIC ● DETERMINED ● SUPPORTIVE | METAL CANNON DASH METAL HYPER DASH METAL METAL SHOT DINO TOOTH | OVER-PROTECTIVE ● STUBBORN ● RECKLESS ● IMPULSIVE ● SELFLESS ● |
METAL CANNON A simple technique in which Mosel spits out a heavy iron ball that slams into the enemy. | DASH METAL A mobile version of Metal Cannon that spits multiple iron balls while dashing around the battlefield. | HYPER DASH METAL A stronger version of Dash Metal that is nearly twice as fast and fires twice as many balls, but it requires time to charge and gather power. | METAL SHOT A variant of Metal Cannon, named for its similarities to a shotgun. It fires a burst of small iron balls in a spread formation. | DINO TOOTH A technique in which Mosel attacks the opponent with a dagger made of chrome digizoid. |
VINDEGRAVE | DRACMON | VIRUS | UNDEAD |
● LOYAL ● CLEVER ● VERSATILE ● WITTY ● INDEPENDENT | UNDEAD FANG EYE OF NIGHTMARE DARK TRANCE BLOODY NEEDLES OPTICAL TRANSFUSION | MISCHIEVOUS ● SCHEMING ● UNDERHANDED ● SNIDE ● CUNNING ● |
UNDEAD FANG A vicious crunching attack that drains the opponent's energy in order to heal Vindegrave. If maintained, the technique becomes more effective. | EYE OF NIGHTMARE Using the eyes on the palms of his hands, Vindegrave hypnotizes an opponent, leaving it briefly stunned and confused. (Requires eye contact.) | DARK TRANCE A more powerful version of Eye of Nightmare. It allows Vindegrave to completely immobilize a single target at the cost of being unable to act for the duration himself. (Requires eye contact.) | BLOODY NEEDLES Swiping his claws, Vindegrave releases a cone of red darts in front of himself that travel quickly and carry a significant amount of force. | OPTICAL TRANSFUSION A purely supportive ability that allows Vindegrave to link his eyes with the minds of his allies and directly transmit everything he sees to them. (Can be used on up to 2 allies at once.) |
CLARET | FANBEEMON | VIRUS | INSECT |
● LOYAL ● OBEDIENT ● DEPENDABLE ● EFFICIENT ● UNWAVERING | GEAR STINGER 88 CALL HONEY TRAP BEESWAX BARRIER HIVE MIND | FANATICAL ● ADAMANT ● UNEMOTIONAL ● SUBORDINATE ● MERCILESS ● |
GEAR STINGER A special attack that causes Claret to rapidly fire small, serrated stingers at the enemy from a distance. | 88 CALL Claret causes his antennae to glow red, sending out a signal that summons a loyal swarm of digital bees. Claret can freely control these swarms through telepathy. (Limit once per post. Max 3 swarms.) | HIVE MIND Claret combines three individual swarms into a single 'super swarm', drastically increasing their damage at the cost of only being able to focus on one target at a time and improving the effects of Claret's other swarm related abilities. (Requires 3 summoned swarms. Can be used again to divide the swarms.) | HONEY TRAP Claret produces a thick, sticky, honey-like substance and sprays it from his mouth to cover an opponent in it, reducing their speed and agility. Honey covered targets cause swarms to frenzy, increasing their damage. The frenzy effect of the honey is twice as effective on super swarms. | BEESWAX BARRIER Claret telepathically orders one of his summoned swarms to rapidly construct an octagonal honeycomb wall to block oncoming attacks. Additional swarms allow for multiple walls to be made at once, while super swarms create an entire dome. (Requires 1-3 summoned swarms.) |