Post by Richard Jensen on Apr 23, 2013 17:02:18 GMT -5
RICHARD MALCOLM JENSEN
TAMER OF TEAM OBLIVION
TWENTY TWO
MALE
5'10" & 125 LBS
ASEXUAL
DANISH
UNITED KINGDOM
M1DGAR_Z0L0M
RAT PACK
L FROM DEATH NOTE
WAZZPINATOR
POSITIVE PERSONALITY TRAITS | NEGATIVE PERSONALITY TRAITS |
● AFFABLE ● WELL-ORGANIZED ● (SEEMINGLY) LAID BACK ● SKILLED AT LYING ● INVESTIGATIVE ● GOOD WITH DETAILS ● HARD WORKER ● FOLLOWS ORDERS WELL ● SEES IN SHADES OF GREY ● DEDICATED TO HIS PASSIONS | NEUROTIC ● CONTROL FREAK ● OBSESSIVE ● SOMEWHAT SOCIOPATHIC ● STRANGE ● HUMORLESS ● SELF-JUSTIFYING ● PROUD ● AN INSOMNIAC ● IRREVERENT ● |
RaT PACK DIGIMON STATISTICS
FRANKIE S. | CHUUMON | VIRUS | BEAST |
● huMOROUS ● ENERGETIC ● STREET SMART ● ENCOURAGING ● CHARISMATIC | MEGA MALLET MOUSE'S TRAPS MR. FANTASTIC OF MICE AND MON THE BIG CHEESE | CRASS ● LAZY ● PERVERTED ● CYNICAL ● COWARDLY ● |
MEGA MALLET Frankie summons a mallet at least twice the size of his body. It usually makes simple, cartoony wounds. | MOUSE'S TRAPS Frankie carelessly tosses mousetraps around the arena. Stepping on one can be very painful. | MOUSE-TER FANTASTIC Frankie makes his body rubbery, allowing him to bounce around and snap back from weaker attacks. | OF MICE AND MON Frankie tries to induce misfortune, whether simple (tripping) or quite dangerous (pianos.) Backfires often. | THE BIG CHEESE Frankie creates a giant, smelly cheese bomb that detonates on the count of |
MARTY DEAN | BETAMON | VIRUS | AMPHIBIAN |
● USUALLY CALM ● LOYAL ● HUMBLE ● BRAVE ● CALCULATING | DARK CLOUD ACID RAIN WATER BURST RAZOR FLIP SPARKFOOT | LONER ● PRONE TO RAGE ● JEALOUS ● WASTEFUL ● SELF-LOATHING ● |
DARK CLOUD Marty launches a sparking cloud at enemies, aiming to engulf them. Hampers vision, but is pretty weak. | ACID RAIN Marty spews sizzling water at anyone in his way in a rapid stream. Fast and tough, but poor range. | WATER BURST Marty hocks up an ultra-dense orb of water. While easily his strongest technique, it is very slow. | RAZOR FLIP Marty swiftly flips, aiming to slash at an enemy with his big red fin. Can leave Marty on his back. | SPARKFOOT Marty electrocutes the ground underneath an enemy's feet. Most effective on metal, not dirt. |
SAMMY DAVIS | KERAMON | UNIDENTIFIED | UNIDENTIFIED |
● PEACEFUL ● ENTERTAINING ● EXCITABLE ● CURIOUS ● INNOCENT | TETHER CLAW WHIRLWIND FLAIL GLITCH OUT! VIRAL GNASH VIRAMAGEDDON | CHAOTIC ● SCATTERBRAINED ● INSENSITIVE ● NAIVE ● DISHONORABLE ● |
TETHER CLAW Sammy stretches his long, wiry arms to try and maul an enemy. Utilizes natural Keramon grip strength. | WHIRLWIND FLAIL Sammy's body cables extend in every direction as he shakes and flails at his enemies. | GLITCH OUT! Sammy wields glitched-out code, either to create unstable clones of nearby objects or to try and cause hallucinations in foes. | VIRAL GNASH Sammy devours part of an opponent's data, repairing his own battle damage and temporarily injuring them. | VIRAMAGEDDON Clouds of small viruses surround Sammy, shielding him and lashing out at nearby opponents. |
HISTORY OF RICHARD JENSEN
Since an early age, Richard Jensen has loved taking things apart. Seeing things break down, make their functions known to him, change at his whim . . . it was a power beyond any other. As a child his Lego castles looked nothing like the ones in the instruction manual, constantly being broken down ad rebuilt into new, better forms. His action figures were relentlessly disassembled and kitbashed together, forming horribly mutated "dream teams" of Transformers and superheroes that only existed in his head. Some called him creative. Others called him weird. But Richard only called himself one thing: in control.
Sadly, his pursuits were not as well received in the real world. Despite his tremendous intellect getting him into college a year early, his flights of fancy got him soundly booted out of the architecture program he strived to join. His ideas were "wondrous," but also "too pie-in-the-sky," "impossible," and "childish" for any real world application. What he saw as efficiency others saw as impractical, and the constant back-and-forth grew unbearable. They called it irreconcilable differences. He called it discrimination.
That was when Richard went into programming, where his greatness was not limited by the small possibilities offered by reality.
Now Richard is a freelance programmer and tester, working primarily with undergrad student game projects. He runs through a game, and when he finds a bug immediately launches a full assault on it. He replays levels over and over again, does anything possible to try and coax bugs out of hiding, and even tears into the game's code to try and excise bugs himself. Some think he oversteps his boundaries as a tester, but its undeniable that he gets results. He doesn't have nearly as much pull outside of student projects, though, and for bigger releases he generally has to sit down, shut up, and restrict himself to mere testing.
This is one of those instances. A professor rather fond of Richard landed a job working on the CrossWire Server, and when asked to draft a tester or two Richard was the first person he thought of. While others plan to jump into a world of wonder, Richard wants one thing and one thing only: results. And even if he is restricted to playing the game like a normal person, he will still do his best to make sure the game ends up "goddamn spotless."
RICHARD JENSEN'S HOME SERVER
« 0012 » Simple. Organized. Not a speck of dust out of place. That's how a Jensen lives. With impossibly orderly furniture placement, sparkling chrome floors and walls, and a ton of electronic gizmos lining the walls, there is no room for chaos in Richard Jensen's home server. With little more than some simple chairs in the way of actual furniture, Richard relies on televisions, computers, and a large collection of e-books for entertainment inside of this homepage. There are few extravagances besides these electronics, as Richard doesn't intend on using this home server for more than relaxation and research anyway.